The command station plays like a board game, in that you spend a turn building ships, assigning or promoting officers, and moving your fleets around the board. The first being directly from your command center as you oversee everything from your ship locations in the Cyrannus system, to your officers and ships you can build and what blueprints you have access to. Your actions here determine the fate of the colonies. Losing too many colonies will stall the campaign until you can regain their trust. If you fail to protect a colony too often, they will leave the Quorum, and you will lose access to their tribute. Safe colonies give support with Tylium, and allow you to recruit officers from these colonies. These allow you to build ships, buy blueprints for more powerful ships and weaponry, and recruit officers to bolster your fleet. Some missions require you to guard civilian transports, allowing you to move them to defensible positions.Ĭompleting missions earns you Tylium and Requisition Points, the game’s two currencies. The campaign tells your story during these engagements, which involves core story missions that progress the campaign, timed side quests, and randomly appearing Cylon skirmishes that need to be dealt with so your colonies remain safe. Taking place during the First Cylon War, around 40 years before the Battlestar Galactica series begins, you take on the role of the commander of the shipyard Daidalos, and oversee the Colonial Fleet as you fight off Cylon invasions and protect the Twelve Colonies of Kobol. A defensive posture helps to identify threats. In this Battlestar Galactica Deadlock review, we’ll take a look at how the game works, and whether or not it belongs in your collection, or is best thrown down a trash chute.
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